Artwork > Painting

custom computer applications, video projector, controller, acrylic paintings, contact paper, drywall tape, string
96 x 96 x 6 inches

Created in collaboration with Brent Watanabe for the exhibition "Push Play", curated by Melissa E. Feldman, at the Hedreen Gallery in Seattle. while(){}; merges video games with environmental painting in a mediation on the endless, pointless cycle of human consumption. Your ghost-like icon's pursuit of cups of coffee, cherries, and love only results in dissatisfaction and waste (the cursing and pooping controls). So does the game itself in which players never win or lose.